04 Audience

Audience and passions

Who Samsung's target audiences are and what they care about, read from GWI for six audience cuts in ten markets. Pick a market and an audience. Every chart below updates.

Market
Audience

MX teens 16 to 17: GWI floor is 16. Thin in Korea and Brazil. China is about 41% of the combined base. Use the switch to see the view without it.

What the data shows
166
Highest index, Gaming

50% of MX teens 16 to 17 in all ten markets name gaming as an interest, 1.7 times the rate of all adults.

So whatOf the passions held by at least 15% of the group, this is the one where it differs most from the average adult.

61%
Widest reach, Music

Music reaches the most people in the group, about 15.0M, at index 119.

So whatThis passion reaches the most people and still sits above the adult average.

5
Passions at index 120 or more

Gaming, Esports, Fine art, Board games and 1 more.

So whatThese are the passions where this group over-indexes most against the average adult.

138 to 190
Gaming index by market

Highest in UK at 190, lowest in Thailand at 138.

So whatThe same passion reads differently by market, so the market heatmap below matters for any country plan.

4.1Passion map

Each bubble is a passion. Further right means more of the audience has it. Higher up means the audience over-indexes against all adults in the same market. Top right holds passions that are both common in the group and distinctive to it.

SportsMusic and entertainmentArts and cultureGaming and esportsFashionSocial impactOtherBubble size is people reached. Dashed means inferred or proxy.
SMALLER BUT DISTINCTIVELARGE AND DISTINCTIVESMALLER, BELOW AVERAGELARGE, NEAR AVERAGEShare of Teens 16-17 with the passion, %Index against all adults0%70%26%18010030MusicSoccerGamingBasketballCookingFashionEsportsFine artNews / current affairsCricketDanceTennisGym Workout / ExerciseBaseballGolfIce Hockey

GWI Core, Q1 2023 to Q1 2025. Vertical line is the median share across passions. Horizontal line is index 100, the adult average.

4.2Passions by market, Teens 16-17

Index for the same audience in every market. Blue is above the adult average, orange is below. Click a row for the detail.

PassionAll 10USABrazil *UKGermanyFranceChinaIndiaAustralia *ThailandKorea *
Gaming166172141190149164187148165138176
Esports151157141204193227175126159163219
Fine art13114612312514310315397120134162
Board games12812012811091106123139115170263
Dance126136127103155129142106117157182
Music119117107111114118138106104111128
Fashion10913310614913414410096136136113
Cricket10865251659713738985951
Beauty / cosmetics1031238712612612111681117115115
Live events1029278948311111010593114123
Outdoor activities102104103102818787133948175
Fitness & exercise9911210910799126821121079297
Basketball988510015714114510292122122128
Gym Workout / Exercise9812292144106170481231239479
Martial Arts98961031671461557711310999110
Winter sports9890567489100112928599105
Films / cinema95104931031099896969010380
Celebrity news / gossip94958311877112109771068382
Theater9410189629410494879416696
Museums / galleries937710455781061001006212674
Travel928483739310490103819774
Cooking911019091101908788968696
Environmental issues91106827671849487869073
Soccer89107971021011197798979096
Charities / volunteering8710887100761208476837196
Politics / social issues86837478688810179816770
Community matters to me841068410395121728210840113
Motorsport80847786861177489877478
American Football726858638410560645992116
Ice Hockey72728410673137605886144192
Baseball6962377210413355675810776
News / current affairs6759544543677672495745
Tennis5572636492784254677063
Golf4753705195973546824837
Below 100Around 100Above 100160 or more* Small sample for this audience in that market. Italic means inferred.
4.3Audiences compared, overall

Index for each of the six audiences on every passion. Sorted by teens 16-17.

PassionTeens 13-15Teens 16-17Core 16-34VD 25-44VD 45+ proxyDA high incomeAll adults, share
Gaming18316613511710110130%
Esports17315113515510910918%
Fine art15213111713210310321%
Board games12612810911811111118%
Dance12912612413410610617%
Music12811910810310110151%
Fashion10010911313611111129%
Cricket7108144130888821%
Beauty / cosmetics10810311212911111129%
Live events9310210812211611628%
Outdoor activities9410210112111411431%
Fitness & exercise97999811511411438%
Basketball1069810612511711744%
Gym Workout / Exercise799811313113713715%
Martial Arts829811612811111119%
Winter sports114989411512612626%
Films / cinema969510211210910944%
Celebrity news / gossip1019410213510510519%
Theater809410912711411422%
Museums / galleries879310012211511526%
Travel84929911612012043%
Cooking87919910610410444%
Environmental issues839110012711411428%
Soccer778910611411111165%
Charities / volunteering858710114311911917%
Politics / social issues88869112111711728%
Community matters to me76849814311911930%
Motorsport688010413712512528%
American Football56729512013213220%
Ice Hockey6472961311371377.9%
Baseball49698812113813812%
News / current affairs64678111311411439%
Tennis40559414113313331%
Golf31479516014414416%
4.4Teens 13 to 15, GWI Kids
Sports watched or played, measured
Basketball39%
Football / Soccer37%
Swimming33%
Badminton26%
Table Tennis24%
Australian Rules Football22%
Athletics19%
Cycling18%
Volleyball16%
Tennis16%
Winter Sports16%
Gymnastics15%
Skateboard / Roller-Skating / Scooter14%
Martial Arts13%

GWI Kids, ages 13 to 15. Index is against all kids 8 to 15 in the same market. GWI Kids, Q1 2023 to Q1 2026.

After school
  1. Homework59%
  2. Use social media58%
  3. Watch TV or movies52%
  4. Talk to friends online47%
  5. Play video games40%
  6. See friends30%
  7. Sports28%
  8. Chores19%
  9. Play other games16%
  10. After school clubs10%
Teens 13 to 15
76.0M

GWI Kids universe. Survey context from Samsung: proud to own among 13 to 17 is 24.2 for Samsung against 36.8 for the main competitor.

4.5Social, sport and culture behavior
StatementTeens 16-17All adultsIndex
Avoiding missing out on things28%18%158
Filling spare time50%35%143
Seeing what's trending / what's being talked about33%26%125
Finding content (e.g. articles, shows, videos, memes, etc)33%27%121
Following celebrities or influencers21%18%116
Finding inspiration for things (places to visit, things to buy, etc)26%24%107
Keeping in touch with friends / family48%45%106
Seeing updates / content from your favorite brands20%21%95
Posting about your life (e.g. food, pets, vacations, etc)17%19%94
Finding like-minded communities / interest groups16%17%91
Finding products to purchase23%25%90
Making new contacts20%22%90
Sharing / discussing opinions with others18%22%82
Watching / following sports18%22%82
Supporting / connecting with good causes11%14%80
Watching live streams (e.g. events, shows, etc)17%22%76
Reading news stories22%30%74
Work-related networking / research10%20%52
4.6Behavior traits
Traits that index highest
  1. Influence Seekers10%160
  2. Fashion Enthusiast14%157
  3. Hardcore gamers24%152
  4. Swayable Shopoholics20%152
  5. Fitness Fanatics18%146
  6. Gym Rats18%146
  7. Multiplayer Gamers45%140
  8. Adrenaline Junkies23%135
  9. Urban Socialite54%134
  10. Epic Story Explorers30%129
  11. Outdoor Enthusiasts40%127
  12. Mobile App Happy11%124
  13. Netizens55%123
  14. Radiant Ritualists25%123
Traits that index lowest
  1. Soundbite Seekers20%47
  2. TV News Junkies12%47
  3. Luxury Accessorizers13%48
  4. Informed Readers12%54
  5. Podcasters20%57
  6. E-Finance Enthusiasts9.8%61

GWI behavior trait groups, GWI Core, Q3 2024 to Q2 2025. Some traits are asked only in USA, UK, France, Germany and India. The overall is weighted by each market's segment universe.

4.7Sports fans and sponsorship, Western markets
StatementAllTeens 16-17VD 25-44Core 16-34DA high income
I follow a female athlete or team on social media11% 22% 19921% 19019% 17612% 108
I follow women's sports more than I did 6 months ago13% 24% 18720% 15414% 11414% 113
I prefer brands that support women's sports11% 18% 17218% 16816% 15512% 108
Women's sport is exciting to watch25% 26% 10432% 12626% 10228% 110
Women's sport is less interesting than men's sport15% 11% 7320% 13415% 9917% 115
Women's sports promote more positive values than men's sports13% 15% 11819% 14817% 13114% 110
Women's sports should be highlighted more by the media32% 33% 10336% 11133% 10232% 98
Women's sports should get more investment32% 40% 12636% 11234% 10633% 102

USA, UK, France, Germany and 20 other European markets plus Turkey, pooled. GWI Core and GWI Sports, Q4 2024 to Q2 2026. Base is people who follow sport. Grey cells rest on fewer than 50 responses and are directional only, which covers most of the 16-17 column. No teen 13-15 or country split is available here.

4.8Who is in each cut
AllTeens 16-17Core 16-34VD 25-44DA high income
Male52%53%54%54%52%
Female48%46%46%46%48%
16 to 2421%100%62%n/a16%
25 to 3424%n/a38%50%23%
35 to 4422%n/an/a50%26%
45 to 5416%n/an/an/a18%
55 to 6413%n/an/an/a14%
65+4.6%n/an/an/a19%
Undergraduate degree20%0.8%20%18%27%
Postgraduate degree7.5%n/a5.3%11%15%

These rows show how each GWI segment was built: MX core runs 16 to 34, VD runs 25 to 44, DA spans every age.